Tutorial info | |
---|---|
Difficulty | Beginner |
Updated | August 03, 2022 |
Software |
cryengine 5.6 |
Your regular host, Junior Evangelist Roman Perezogin, is joined by audio experts Dominik Zingler and Lukas Keil for today's episode. During this 80 minute+ video, Dominik and Lukas give an in-depth overview about how they approached and implemented the audio design for Breeze If you guys want to learn more about Fmod & CRYENGINE please check out the documentation page right here. Contents:
Start Topic
00:00:00 Intro
00:01:55 Audio Control Editor
00:04:30 Testing the Sound
00:07:10 Firing up FMOD
00:08:00 FMOD Player Walk Sound
00:10:40 Global Sound in FMOD
00:15:10 From FMOD to CRYENGINE - Footsteps & Jumping
00:24:30 Useful CVARS for Audio (Debug Info)
00:30:00 Debugging / Adjusting (CVARS & Mannequin Editor)
00:35:00 Adjusting with the Live Update Feature FMOD
00:42:10 Ocean Audio Layer in FMOD
00:43:10 Area Audio Setup in CRYENGINE
01:21:30 Outro