Tutorial info | |
---|---|
Difficulty | Intermediate |
Updated | July 16, 2020 |
Software |
cryengine 5.6.5 |
This tutorial, part 3 in our environment editor series, demystifies the global illumination system, including bounce light, diffuse bias, and ambient light provided through global illumination or just through environment probes. Global illumination related console variables for debugging and optimization, mesh settings, and light component settings are also covered.
Topics covered: