Tutorial info | |
---|---|
Difficulty | Intermediate |
Updated | August 03, 2022 |
Software |
cryengine 5.6
visual studio C++ |
In Episode 6A, Joshua builds on explaining how you can create falling platforms in Episode 6 by showing you how to code bouncing platforms. Using Entity Area Events amongst other techniques, you’ll learn how to enable a player to jump on a surface and fly through the air.
Contents:
00:00 Intro
01:54 Adding Physics Post Step Event
02:18 Creating Useful Variables
03:02 Exposing New Cvars
04:22 Implementing The Physics Post Step
05:15 Get Living Status
05:45 Getting The Surface Type
07:42 Bounce Logic
11:00 Changing the Physicalization
13:26 Testing
14:05 Outro