The Deer Project
Tutorial info | |
---|---|
Difficulty | Intermediate |
Updated | August 02, 2022 |
Software |
cryengine 5.x
visual studio C++ |
Hosted by CRYENGINE Learning Manager Brian Dilg, this tutorial shows you how to integrate character models, including animations, into the existing player entity in the C++ isometric template. The short tutorial uses an adorable deer as its subject. You can view a completed level with all assets imported using the FBX pipeline here.
Time Topic
00:00 - Intro
00:40 - Understanding Where the Default Player Is Defined
01:17 - Related tutorials
01:38 - FBX vs Plug-In Workflow
02:22 - Creating the Project From a Template
02:44 - Setting Up the New Character Folder
03:10 - Importing and Setting Up an .FBX Animated Character
03:28 - Importing the FBX Into the Character Tool
04:24 - Examining Your Imported Character
04:53 - Display Options in the Character Tool
05:39 - Creating a Physics Proxy
06:11 - Editing the player.xml File
07:02 - Editing SkeletonList.xml
07:40 - Separating the animations
10:11 - Changing the Default Character in C++
10:42 - Generating a C++ Solution
11:26 - Configuring Build Method in Visual Studio
11:50 - Modifying the Player Character in Player.cpp
12:12 - Building and Testing Your Project From C++
13:03 - Assigning Animations in the Mannequin Editor
13:35 - Finding Help With Mannequin in the Documentation
14:18 - Using Mannequin to Assign Animations