Building CRYENGINE From GitHub
Tutorial info  
Difficulty Beginner
Updated April 07, 2020
Software
Visual Studio
CRYENGINE 5.x

This tutorial covers the process of Generating a Visual Studio solution for the Engine itself, configuring the engine components we want, as well as some important tips you should know when building the engine, then finally we compile, register and test our new custom-built engine by using a stock template project.

  • 00:09 Downloading CRYENGINE Source Code From GitHub
  • 02:08 Cloning the CRYENGINE Repository
  • 03:27 Downloading Required SDKs
  • 04:34 Using CMake To Choose Components To Install
  • 04:56 Installing the FBX SDK
  • 07:50 Selecting Optional Components
  • 08:54 Generating a Solution and Opening Project
  • 09:22 Getting to Know the Engine Modules in Visual Studio
  • 10:09 Choosing a Configuration Metho
  • 11:31 Building the Engine
  • 12:09 Connecting Build to a Launcher Project
  • 12:49 Registering In the Project Management System
  • 15:31 Creating a Launcher Project and Assigning to Build

YouTube Channel

All video tutorials are available on the CRYENGINE YouTube channel.

Documentation tutorials

Further tutorial content can be found on our Documentation pages.

Discord

Join discussions and provide feedback on a wide range of topics.

Asset database

A wide range of assets, ready to use in your CRYENGINE projects.