Tutorial info | |
---|---|
Difficulty | Beginner |
Updated | April 09, 2020 |
Software |
GameSDK
CRYENGINE 5.x |
Using legacy GameSDK entities (proximity triggers, player, RigidBodyEx), how to use Flow Graph to respond to proximity triggers by hiding animated visible collectibles and modifying a Game Token variable tracking the player's score, and turning the scripted collectible into a reusable prefab.