Tutorial info | |
---|---|
Difficulty | Intermediate |
Updated | August 01, 2022 |
Software |
cryengine 5.x
visual studio C++ |
How four Crytek employees built a game in 48 hours using CRYENGINE 5.5.
This case study of a game built by Crytek employees for Global Game Jam 2019 covers level design, prefabs, Flow Graph scripting including custom nodes, C++ programming, AI, camera setup, Trackview, physics, and even a custom automatic driving system that produced self-driving cars with automatic collision avoidance, whilst remaining fatal to the player.