Tutorial info | |
---|---|
Difficulty | Beginner |
Updated | July 16, 2020 |
Software |
CRYENGINE 5.x |
Senior Narrative Designer Tim Partlett gives a thorough introduction to using the DRS (Dynamic Response System) to produce game-driven dialog that's context-sensitive and responsive to game states instead of pre-scripted, reminding us that the DRS can be used to trigger anything dynamically, not just dialog.