Tutorial info | |
---|---|
Difficulty | Intermediate |
Updated | April 07, 2020 |
Software |
CRYENGINE 5.x
Visual Studio |
Editing the player.cpp and player.h file in C++ to define a new "jump" animation FragmentID and bind it to a key, and use Mannequin Editor to add animation fragments, layers, blend transitions, and tags. Although this tutorial makes changes to some C++ files, the changes can be understood and utilized by non-programmers to add custom animation fragments.