Creating transitions between walk and run animations and root motion for realistic running.
Tutorial info | |
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Difficulty | Intermediate |
Updated | January 22, 2020 |
Software |
CRYENGINE 5.x |
We look at the default Blendspaces in the GameSDK player character, which are found in the Animations > LMG folder in the Character tool, and discuss key concepts Blendspaces, including BlendWeight and extrapolating movement. This video only looks at one-dimensional Blendspaces - movement along a single axis.