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We have updated the CRYENGINE Roadmap! Find out what you need to know.
First, we are aware that this update has been a long time coming and we appreciate your patience. Going forward, we intend to update the roadmap at a minimum of every new CRYENGINE build release with further updates between releases as appropriate. We also want to provide more transparency and insight into our development strategies and where planned features will fit into the evolution of the engine.
You will find the CRYENGINE Roadmap Update in the usual spot.
The roadmap is a forward-looking document and is intended to give an insight into the overall direction of the engine’s development and planned features. However, our primary goal is to ensure that each CRYENGINE release is stable, robust, and powerful, so target release dates and features on the roadmap are subject to change, as with any software development process. The current roadmap reveals planned features for CRYENGINE 5.6, scheduled for summer 2019, CRYENGINE 5.7, which is set for spring 2020, and also demonstrates our interests for the long-term development of the engine via the Research & Development category.
Have some highlights:
Tool Optimization
In the short term, our main focus is to increase the stability and usability of the engine. This focus is reflected on the roadmap with, for example, the new in-editor project management system coming to 5.6, along with numerous optimizations in all areas including rendering, compilation, and memory footprint. More details about the features included in 5.6 will be mentioned in the release notes.
Schematyc & New Features
These stabilizations and improvements pave the way for our mid to long-term ambitions which will bring exciting new features, tools, and support for additional platforms. These goals will include the rework of the Schematyc system, which will also bring a modern and modular visual scripting framework that will allow you to create your own game logic without the need to code.. The modular behavior of the visual scripting framework will enable other features to take advantage of this system, including, for example, our animation tools.
Ray Tracing
Of course, we will also be looking to integrate the new hardware-agnostic ray tracing technology into the engine, with the aim to make it available in CRYENGINE 5.7. If you want to know more about ray tracing in CRYENGINE, you can follow up on our latest interview with the developers creating Neon Noir, our GDC ray tracing demo. More news on the subject, just stay tuned and keep your eyes on our channels.
Your feedback really does shape the direction of the engine so thank you for all your contributions so far and keep sending your thoughts and ideas to us on the forum, or via Facebook, and Twitter. Reporting bugs directly on GitHub helps us to process them quicker and more efficiently. You can also join the community and our CRYENGINE development team over on the official CRYENGINE Discord channel.
Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.