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But can you develop Crysis? Check out our latest jobs at Crytek and help build the future of our legendary franchise.
Are you looking for your next role in the games industry or your first? Crytek is growing, and we have a wide range of opportunities available across our game teams, CRYENGINE, and other roles across the business. Check out our careers site for a complete list of all our open positions.
We offer studio and remote-first jobs with competitive salaries, great benefits, and a positive work environment. If you want to play your part in producing games that push the boundaries, there's never been a better time to join us.
Today we're shining a spotlight on some vital jobs available on the team that is creating the future of our legendary Crysis franchise. Don't miss out on a career-defining role!
Lead AI Programmer
If you have at least seven years of experience in game AI development, an excellent understanding of C++ in a game development environment, and have shipped PC and/or console titles, this is an outstanding opportunity for you! As Lead AI Programmer for Crysis 4 (working title), you will lead the AI programming team to enable them to reach their full potential. You will gather requirements and set goals for the team, lead the design and architecture of code development, and work closely with animators, artists, designers, and other colleagues to improve the AI system. You'll also be required to research and develop cutting-edge techniques in game AI to create believable characters and environments. Up to the challenge? Find out more and apply here.
Lead Environment Artist
This is a real creative melting pot of a role for someone who has shipped at least one AAA title as a Lead Artist and has experience in management, project planning, and recruiting new team members. In this role, you will lead the creation of believable, realistic environments while maintaining the artistic vision and style set out by the Art Director. You will ensure that art assets are produced to the highest achievable standards, liaise with external service providers if required, and ensure good communication and coordination with the broader team. Sound like you? Check out the full job description and apply here.
Lead Producer
Help drive the production of Crysis 4 (working title) as Lead Producer. If you have seven years or more experience in game development and have worked on the complete project life cycle of at least one AAA title, then this could be the job for you! You will manage all aspects of game production and work closely with our Game Director to maintain the product roadmap with key deliverables and milestones. You'll set up and maintain the development process, define the scope of the project, and collaborate with the leadership team to prioritize and review deliverables while minimizing bottlenecks and dependencies. You will also recruit and mentor a team of producers in this influential role. Find out more and apply here.
More Open Positions
We have plenty of other opportunities to work on Crysis, including positions for UX designers, gameplay programmers, and artists of all stripes. Find your role on the team here.
Our team is passionate about what we do, and we are looking for people who are dedicated and driven. If you're ready to take your next, or first, step in game development, we have multiple open positions across Crytek. We value diversity and actively encourage people from all backgrounds to apply for roles, so join us on LinkedIn and check out our careers page for all our open jobs.
Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.
If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.
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