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Watch CRYENGINE Summer Academy episode 4, covering environment art and design with special guest Principal 3D Environment Artist Tom Deerberg.
Join us for the next episode of our CRYENGINE Summer Academy, a fifteen-part series for newcomers to CRYENGINE and those who already have some game dev experience. Learn the fundamentals of game development with your host Junior Evangelist Roman Perezogin, who uses a prototype platforming game called Breeze as a learning aid.
Today's episode focuses on environment art and design. Roman is joined by a very special guest, Tom Deerberg, Principal 3D Environment Artist, a highly experienced Crytek veteran who has worked on our Crysis franchise, The Climb games, and Hunt Showdown, amongst others.
In this video, Roman and Tom discuss the workflow for the stylized assets that feature in Breeze, and Tom gives his advice for developers taking their first steps into game-making and starting out with CRYENGINE. He reveals the importance of planning ahead for a new project and why time spent building a collection of reference images before you start modeling assets will pay off. Throughout the video, Tom gives fascinating insights about creating AAA games, his own indie passion project, Ramiwo, and discusses workflows you can apply to your own projects. This episode runs for over an hour and is packed full of great recommendations, tips, guidance, and lessons.
New to the series? Catch up here:
Episode 1: Course introduction, plus basic game dev techniques, including making a character move.
Episode 2: Use the Cry Designer tool to quickly prototype levels and game mechanics.
Episode 3: Create an island map in minutes with procedural tools.
In addition to hosting CRYENGINE Summer Academy episodes, our YouTube channel is home to a wide range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.
If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.
We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.