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Watch episode 3 of our CRYENGINE Summer Academy, which shows you how to use procedural tools for level design and create an island map in minutes!
Watch the latest installment of our CRYENGINE Summer Academy, a fifteen-part series aimed at both newcomers to CRYENGINE and those with an intermediate level of experience, showing you the fundamentals of game development for all kinds of projects. The series uses Breeze, a prototype platforming game featuring a beautiful, stylized island, as a learning aid. Hosted by Junior Evangelist Roman Perezogin, today's episode focuses on procedural level design using CRYENGINE's Vegetation and Terrain tools.
In episode 3, Roman walks you through the process of creating an island with different areas, starting from a blank level. First, Roman uses the Terrain Editor to generate and manipulate terrain to create the size, shape, and form of an island. Roman then shows you how to use layers to create different biomes with the Terrain Editor. You'll also learn how to use the Vegetation Editor to create meshes, set the density and distribution of your vegetation, and even regulate how the grass will sway in the wind. By the end of the tutorial, you will have created an entire island with distinct and charming diversity, from the beach to the forest and the mountains, using workflows and principles that you can apply to more complex projects.
New to the series? Catch up here:
Episode 1: Course introduction, plus basic game dev techniques, including making a character move.
Episode 2: Use the Cry Designer tool to quickly prototype levels and game mechanics.
In addition to hosting CRYENGINE Summer Academy episodes, our YouTube channel is home to a wide range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.
If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.
We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.