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Join us for a live Q&A session with Brian Dilg, Learning Manager, and Nick Gillin, Video Producer, on May 18th 5 pm CEST.
CRYENGINE 5.7 LTS is now in your hands. We’d like to thank all of you for your feedback and bug reports so far, and we will be releasing our first hotfix for the engine upgrade next week. Stay tuned for details on that. Please keep your feedback coming.
With the launch of CRYENGINE 5.7 LTS, we continue to improve and expand our learning offering. Two weeks ago we launched the first of a planned series of videos about creating UI for CRYENGINE 5.7 LTS hosted by Tutorial Author and Video Producer Nick Gillin. We are also restructuring our YouTube channel to make it easier to find content, and we will add a range of learning materials related to CRYENGINE 5.7 LTS going forward. And as we work to make CRYENGINE easier and more fun to learn for developers of all levels of experience, we’d like to invite you to a live Q&A session on our official Discord channel with Nick and Brian Dilg, our Learning Manager, on May 18th at 5 PM CEST.
You can submit your questions and requests for tutorial topics on the dedicated AMA Discord Channel. If you can’t make the live Q&A next week, we will be publishing a recording of it later on our YouTube channel.
We caught up with Brian to find out more about the CRYENGINE learning experience plans and what he hopes for next week’s Q&A.
Hey Brian! What are your overall aims for the learning program over the months and years ahead?
We're in an unusual place with the evolution of the engine. We all expected to have shipped the next major release of the engine by this point. But it will take a bit longer to bring everything together into our most significant release ever, one that we can feel 100% confident will serve the needs of everyone from solo devs to AAA studios like ours.
It will make CRYENGINE accessible to everyone for the first time, including teams who do not have C++ programmers. Until then, the Learning Team has two main tasks. One is to help test and be the most fluent users of the next release so that we're fully prepared to teach it not just to our own colleagues (which we've been doing), but to all users.
Next, to deliver learning content to everyone that helps them through some of the most challenging aspects of finishing a game and teaching tools that are the least likely to be profoundly different in our next release to help you not only use 5.7 LTS but to prepare you for what's coming.
As part of that process, we are thrilled to have added Nick to the team as Tutorial Author and Video Producer, as he brings unique skills to our team. We'll also continue to look for additional people to join the team, especially as we get closer to our next major release. After COVID is safely behind us, we really look forward to getting back out on the road to demonstrate and teach a product that we are confident will knock your socks off and organize ways of bringing CRYENGINE developers together.
What tutorials do you have planned?
Well, of course, we will complete the current UI series. We are also planning tutorials that show you how to build game mechanics, create custom player/camera setups, and customize CRYENGINE using C++. C++ is getting special attention for tutorials, given that CRYENGINE 5 requires some C++ work.
We plan to deliver a comprehensive set of tutorials to add to our existing physics series. We’ll take some deep dives into animation, including using the Character Tool and Mannequin Editor. There will be a new Designer tool series, more on particle effects, more Blender tutorials, and so on. While we do have one eye on the future, CRYENGINE 5.7 LTS is a powerful game development solution, and we want to supply the materials that will help developers of all sizes make amazing games with it.
What’s planned for the tutorial reorganization on YouTube and CRYENGINE.com?
We're reorganizing our existing tutorials into a greatly expanded list of categories and playlists to make it easier to find content with everything clearly labeled. This will also allow us to better synchronize the tutorial listings between our YouTube channel and our website. We're also adding new tutorial thumbnails consistently throughout the tutorials listed on our website so you can find what you need more easily.
But there is much more new website functionality planned. We want to help people navigate their way through learning materials according to learning paths that correlate to game development tasks and job types. We’ll provide users with ways to test their knowledge at multiple levels and be rewarded for demonstrating their skills in the community. We'll talk more about this in the Q&A.
What are you hoping to get out of the upcoming Q&A?
We're really looking forward to real-time contact with the community, which is always a great experience and helps us understand their needs. They're sharp, funny, ask all the right questions, and we are eager to do everything we can to help them.
What's the best way to submit requests for tutorials and feedback about CRYENGINE's learning offering?
Reaching out using the contact form on our website is the simplest way. Requests for new tutorials in YouTube comments eventually get to us, but it's much slower, as all of the comments have to be read through, compiled, and forwarded on. However, we always appreciate your feedback in the YouTube comments!
Cheers, Brian!
We look forward to welcoming you to the live Q&A next week and don’t forget to submit any questions you have on Discord.
If you have questions or feedback about CRYENGINE, let us know in the comments, on the forum, or via Facebook and Twitter. You can pick up tips and tricks about our game development, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.
If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.
Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.