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Heading to devcom? So are we! Get a demo of the new features coming to the engine and attend a CRYENGINE tech presentation at the show.
CRYENGINE is a proud sponsor of devcom, and at the show we’ll be demonstrating CRYENGINE 5.6, the next release of our powerful engine which is used by developers of all sizes, all around the world, to create the most ambitious games.
Head to our booth at the show to get live demonstrations of the technology behind award-winning titles like Crytek’s very own Hunt: Showdown and Warhorse Studios’ Kingdom Come Deliverance. You can also play a selection of games created by indie studios, and our staff will be on hand to explain the latest features releasing in CRYENGINE 5.6, which will make our game development platform more powerful and easier to use for teams of all sizes.
At the show on Monday, August 19, at 12:30, Brian Dilg, our Learning Manager, will be hosting a CRYENGINE 5.6 presentation. Brian said: “The showcase is aimed at anyone who is unfamiliar with the engine, or who wants to get a first look at some of the latest technology arriving in the release of CRYENGINE 5.6. Areas we will be covering will include the Particle Editor, tessellated particle ribbons, physics-aware full-body IK for ragdolls, volumetric fog and shadows, SVOGI, terrain blending, and much more. It will be a great way to discover more about the most notable and latest features in the engine, and I’m excited to meet attendees during the presentation and question and answer session.”
At our booth we will be showcasing a range of new features that are coming to the engine, including the ray tracing technology behind Neon Noir. Neon Noir is a demonstration of real-time mesh ray traced reflections created with an advanced new version of CRYENGINE’s Total Illumination lighting solution, rendered in real-time, in-editor. Neon Noir runs on an AMD Vega 56 GPU, and our implementation is both API and hardware agnostic but will be primed to benefit from a performance uplift using the latest generation of graphics cards. This upcoming technology will make ray tracing accessible to all CRYENGINE users when it arrives in the engine. We’ll also be previewing our new twin-stick shooter sample, which will get you up-and-running quickly with a colorful, all-action arcade shooter. This sample will be made available on the CRYENGINE Marketplace in the future, so you can investigate the code and use it as a base to develop and release your own game.
We look forward to seeing you at devcom! As ever, we welcome your feedback on the forum, or via Facebook and Twitter, and you can also join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub which helps us to process the issue quickly and efficiently.
Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.
- Your CRYENGINE Team