CRYENGINE Hotfix 5.1.1
CRYENGINE Hotfix 5.1.1

CRYENGINE Hotfix 5.1.1

CRYENGINE 5.1.1 brings a lot of fixes and improvements to the way users navigate the editor. With this release expect more efficient menus, smoother camera movement and much more!

Editor Console Help Menu: Users will now see a "Help" menu in the Console plug-in with "Console Variables" and "Console Commands" menu items.


More Camera Movement Options in the SandboxEditor: More camera movement options have been added in Editor mode. These are located with the other options (standard UI toggles) in the Camera drop-down menu above the main Viewport.

  • Speed Height-Relative: (new option) When enabled, adjusts the speed of camera movement based on the height of the camera above terrain or objects. The camera speed is multiplied by the height in meters (clamped to a range of 1-1000). Allows for precise movement when close to the ground, or to quickly move to different parts of a Level without the need to constantly adjust the camera Speed slider.
  • Terrain Collision: (existing option) Camera collision with the terrain when moving.
  • Object Collision: (new option) Camera collision with physicalized objects when moving - the camera will slide along the physics proxy, but without penetrating. This option also affects the Speed Height-Relative: when set to on; camera height is measured above terrain or objects. When set to off; camera height is measured above terrain only.

Terrain Editor Cleanup:

With this we hope to clarify Terrain Tool usability. View was removed from the tool’s menu because it the top down view wasn’t working as expected and we are planning to have it working as a standard "Top" view. We removed the Copy button because it wasn't fully functional. Instead, a Move Objects checkbox was added for clarificationand you know exactly what to expect when performing the Move operation. Undo operation was also implemented.

Optimized Viewport Resolution Control: Previously,Viewports with custom resolutions could only have their contents stretched to the edges of the window to preserve aspect ratio. Now when setting a custom resolution for a Viewport widget some new options are available that allow users to position the contents of the game in the Viewport, but without stretching.

Read the full list of fixes and changes here.

All the best,

The CRYENGINE team.