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Including fixes for 14 reported issues from CRYENGINE 5.2.
With today's release of CRYENGINE 5.2.1, we are addressing the following issues that you reported from 5.2. IN addition, source code can now once again be downloaded from GitHub.
Audio: Sound occlusion is working as intended again.
Audio: ACE could sometimes crash when being opened while either Fmod Studio or SDL_Mixer were running.
Audio: Default audio entities plus some areas did not properly work in game templates.
Audio: Debug graphic was drawn 1 unit away from the actual audio entity.
Core: There could be a crash during engine initialization when no pak encryption was provided.
Core: Game Zero could not be started.
Rendering: The heightmap in newly created levels could occasionally remain black.
Rendering: Changing value of custom materials could lead to a crash.
Sandbox: Dragging an object into the example map after updating a project from 5.1 to 5.2 lead to a crash.
Sandbox: Users would get spammed with error notifications when opening the editor in a GameSDK project.
Sandbox: Legacy export of the Woodlands level to the engine broke the layer loading and corrupts the *.pak files.
Sandbox: Package build sample maps were missing terrain textures.
Sandbox: Upgrading a project from 5.1 to 5.2 deleted layer in the example map.
As always, we look forward to your feedback- keep it coming!