CRYENGINE 3.6.16 released
CRYENGINE 3.6.16 released

CRYENGINE 3.6.16 released

We have just uploaded a new update that fixes a few issues users were reporting.

Editor
•Fixed: No longer export all vegetation-object's static-object-groups to all surface-types that have at least one vegetation-object using the same static-object applied to it (CE-5348).

Engine
•Fixed: (Particles) Division overflow in targeting code, when radius is very near target radius (CE-5353).
•Fixed: (Occlusion) Sign fix to speed up occlusion culling (CE-5210).

Audio
•Fixed: Ref counting of AFCM entries, blocking load requests now cause a blocking stream as well (CE-4570).

Game
•Fixed: (AISystem) CollisionAvoidanceSystem: Removed a heuristic to minimize the case where an agent would get stuck at a side of a corridor when avoiding a standing agent (the constraint line no longer changes suddenly) (CE-5300).

As always, please leave us your feedback in the „Latest Build Feedback“ forum.

Have a great weekend, and until next time
The CRYENGINE Team