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As promised we deliver another “hot-fix” preview release where we have addressed further issues identified by you, our community CryENGINEERS. We are going to have frequent updates to keep you in the loop how development goes along until a production ready release of 5.4 - so keep your feedback coming!
Accessing the 5.4.0 Preview 3 Release
Code Interface Changes
For more, see the Important CRYENGINE 5.4 Data and Code Changes article.
If you are upgrading from CRYENGINE 5.3, please read this topic: Migrating from CRYENGINE 5.3 to CRYENGINE 5.4.
Vulkan Support in CRYENGINE
We are very pleased to announce know that we now have some documentation for Vulkan support in CRYENGINE. Check out this preview and keep your eyes peeled for updates as we'll expand on this in the next weeks.
Pull Requests
Also, we started working on your pull-requests and you can watch this space to stay on top of that. If you want to submit a pull request of your own, please follow these steps.
Release Notes:
Audio
Audio General
New: Added Listener Component and fixed Listener for ModelViewPort.
Tweaked: Updated Wwise SDK to v2017.1.0 build 6302.
Tweaked: Updated FMOD Studio API to version 1.09.06.
Core/System
Engine General
Refactored: Save/Load Entity Component members when going in and out of game mode - to prevent Setter nodes or user code modifying properties that were not supposed to be changed.
Fixed: 'Open Editor' icon not appearing next to particle fields.
Fixed: Inability to specify material for Geometry Components.
Tweaked: Improve markup of license.md.
System
Fixed: Engine would silently start without project folder and/or assets - now shows errors to the user.
CMake
Tweaked: Sign CMake binaries and DLLs.
Graphics and Rendering
Particles
Fixed: Random seed not being exposed to UI spawn parameters.
Sandbox
Editor General
Fixed: (Prefab) Prefab properties don't hot reload after using undo.
Fixed: Issues with undoing folder layer creation, including a potential crash.
Fixed: (UI) All colors set to black (in Preferences) after registering Engine.
Fixed: Occasional crash when rapidly docking and undocking windows.
Your Feedback is important to us - so keep it coming!
Thanks for your tremendous support and dedication, CryENGINEERS! Please keep in mind that this is still an experimental release and that you have to back up your projects before toying around with it. It's not proven in production, yet, so you shouldn't apply it to in-production games. Any feedback you are having, please check out this Official 5.4 PREVIEW dedicated Feedback Thread. Additional help can be found in our documentation, here.
If the engine crashes, please consider sending a crash report via the pop-up.
Don't forget to let us know what happened before it crashed in the notes - that helps us identifying issues quicker and addressing them faster; making for a more stable version for everybody in the next release.
- The CRYENGINE Team