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July 2021
Learning
CRYENGINE Summer Academy: Bouncing Platforms & Pickup Zone
CRYENGINE Summer Academy continues with two C++ tutorials by Support Engineer Joshua Nuttall showing you how to create platform gameplay mechanics.
Learning
CRYENGINE Summer Academy Episode 6
Joshua Nuttall presents the second part of a C++ coding tutorial in episode six of the CRYENGINE Summer Academy.
Learning
CRYENGINE Summer Academy Episode 5 is here!
Special guest host Support Engineer Joshua Nuttall presents a C++ coding tutorial in CRYENGINE Summer Academy episode 5.
June 2021
Learning
CRYENGINE Master Class: Character Art Preparation
Character Art Director Abdenour Bachir delivers a presentation showing you how to import art assets from 3DS Max into CRYENGINE.
Learning
CRYENGINE Summer Academy Episode 4!
Watch CRYENGINE Summer Academy episode 4, covering environment art and design with special guest Principal 3D Environment Artist Tom Deerberg.
Learning
CRYENGINE Master Class: Particle Effects Part 3
Check out the final episode of our comprehensive particle effects Master Class hosted by Senior VFX Artist Viktor Ikkes.
Learning
CRYENGINE Summer Academy Episode 3 is here!
Watch episode 3 of our CRYENGINE Summer Academy, which shows you how to use procedural tools for level design and create an island map in minutes!
Learning
Master Class: Particle Effects Part 2
Watch part two of our indispensable particle effects Master Class hosted by Senior VFX Artist Viktor Ikkes.
May 2021
Learning
CRYENGINE Summer Academy Episode 2 is out now!
Learn how to quickly prototype levels and mechanics in our engine.
Learning
Master Class: Particle Effects Part 1
Senior VFX Artist Viktor Ikkes delivers part one of an in-depth two-part Master Class demonstrating the particle effects system in CRYENGINE.
Learning
CRYENGINE Summer Academy video series launches!
Get expert insights and tutorials about game development and our engine’s systems with the CRYENGINE Summer Academy video series.
Learning
Master Class: Game Audio
Audio Director Florian Füsslin, Lead Software Engineer Thomas Wollenzin, and Audio Designer Dominik Zingler present an unmissable Game Master Class.
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