With our turnkey physics solution, developers can play out complex scenes in real-time
Ranging from rigid to object-based entities and destruction, CRYENGINE includes a complete physics solution out-of-the-box to bring your world and gameplay to life. The solution provides support for a vast array of features, including arbitrary meshes on dynamic objects and a dedicated simulation mode for articulated structures.
Bring your environment to life with realistic and controllable vegetation bending
Creating the most immersive environments has never been easier. With Vegetation Touch Bending, you have the control to allow individual elements of your vegetation to interact physically with objects, players, and wind.
Objects that float realistically
Implement precise buoyancy calculations for water, air, and arbitrary objects' shapes. Dedicated support is provided for custom water volumes, rivers, and ocean waves. You can also deploy simulated water that redistributes itself automatically based on the underlying vessel geometry, and has waves on the surface for incredible realism.
Choose how objects get destroyed
Combine pre-broken parts, connected with tension-based joints, with direct mesh modification (using dynamic Boolean subtraction) to get complex setups that suit your gameplay needs.
Bring your ropes, chains, and other dynamic objects to life
The dedicated Rope Tool supports ropes with various collision and attachment modes, and can automatically build ropes from repeating segments.