Physics

Physics

Take advantage of CRYENGINE's built-in high-end physics solution.

Physics

Physics

With our turnkey physics solution, developers can play out complex scenes in real-time

Ranging from rigid to object-based entities and destruction, CRYENGINE includes a complete physics solution out-of-the-box to bring your world and gameplay to life. The solution provides support for a vast array of features, including arbitrary meshes on dynamic objects and a dedicated simulation mode for articulated structures.

Vegetation Touch Bending

Vegetation Touch Bending

Bring your environment to life with realistic and controllable vegetation bending

Creating the most immersive environments has never been easier. With Vegetation Touch Bending, you have the control to allow individual elements of your vegetation to interact physically with objects, players, and wind.

Built-in Buoyancy and Water Simulation

Built-in Buoyancy and Water Simulation

Objects that float realistically

Implement precise buoyancy calculations for water, air, and arbitrary objects' shapes. Dedicated support is provided for custom water volumes, rivers, and ocean waves. You can also deploy simulated water that redistributes itself automatically based on the underlying vessel geometry, and has waves on the surface for incredible realism.

Various Destruction Models

Various Destruction Models

Choose how objects get destroyed

Combine pre-broken parts, connected with tension-based joints, with direct mesh modification (using dynamic Boolean subtraction) to get complex setups that suit your gameplay needs.

Advanced Ropes

Advanced Ropes

Bring your ropes, chains, and other dynamic objects to life

The dedicated Rope Tool supports ropes with various collision and attachment modes, and can automatically build ropes from repeating segments.