Fixed: Moved PropertiesPanel from DockWidgetManager to default dock widgets.
Fixed: BlendSpacePreview styling issues.
Fixed: A potential null pointer access crash in DockWidgetManager serialization code.
Fixed: Issues with uninitialized CharacterToolForm members.
Audio
Audio General
Fixed: Hide ".cryasset" files from the ACE.
Core/System
Engine General
Fixed: EnviromentProbe wasn't releasing resources when it was reset.
Fixed: Removed false warning when loading a level with EnviromentProbe.
Fixed: Loading game templates triggers Lua error.
Fixed: User Analytics Logging shows incorrect number of uploaded events.
Fixed: C++ Isometric-project - Mouse cursor only sometimes displayed when example-level is loaded in GameLauncher.exe.
Fixed: Starting game templates triggers warning (Won't load level in Editor).
Fixed: IsometricPathfinding - Character weapon attachment broken, bullets spawn at the wrong position.
Fixed: Top Down Shooter is missing mouse cursor when jumping in game in Editor.
Fixed: Wrong CPUID bit being tested for SSE3.
CMake
New: Add option to enable/disable building the Engine itself.
New: Allow building CryScaleformHelper with CMake.
New: Allow building Shader Cache Generator with CMake.
Optimized: Only copy .pdb and .dll files to bin/* when they are required by build options.
Action General
Fixed: Warnings when dragging AI into level (XML reader: Can't open file).
Fixed: Warnings when loading airfield (XML reader: Can't open file).
Fixed: Assert is triggered while the shape of GameVolume is being created.
Game
Fixed: Game may crash on exit when swimming.
Fixed: Camera angle on a vehicle freaks out.
Fixed: Boosting with the boat causes a short freeze.
Movie System
Fixed: Assert in AnimSequence, which is triggered in special case since AnimSequence is not activated.
Graphics and Rendering
Renderer General
Fixed: Crash on XONE - walk around in vr_demo crashing.
Fixed: View matrix being reset on the main thread after every frame when the render is not multi-threaded - fixes issue where UnprojectFromScreen would not function in the Sandbox.
3D Engine
Fixed: GI sun light bounce.
Physics
Physics
Fixed: Exporting a CGF with 16-bit positions will crash the Editor and the Engine.
Fixed: Issue with entity deletion purging.
Fixed: PhysX - Filter scheduled-for-deletion entities in world queries.
Sandbox
Editor General
New: Add extra mode of interaction for rotation gizmos - move along the tangent of a circle.
Fixed: Generating a Cubemap a second time triggers warning in NC (CAssetManager).
Fixed: A freeze when trying to load a level. There's also no need to insert recursive since qt handles this already.
Fixed: QMenuComboBox that was asserting when an item was removed. This was due to the fact that it was changing the selected index and trying to toggle the deleted items state.
Fixed: Assert regarding accepting notifications and dealing with combined notifications.
Fixed: Issue where selecting a CVar in the CVar dialog would return the wrong CVar.
Fixed: Issue with double click not working.
Fixed: Crash in property tree when detaching the tree and then performing mouse events over the widget.
Fixed: Issue where grouping geom entities and creating prefabs had empty bounding boxes.
Fixed: Issue where removing toolbars from the toolbar creator would assert.
Fixed: Crash in crylink when passing unsupported characters.
Fixed: Translation Gizmo not grid-snapping when aligned to the grid manner.
Fixed: Bug for Geom Entity gizmo scaling reset all components.
Fixed: Loading a .grp file will load to the current layer.
Fixed: PFX2: Adding feature to any particle crashes the Editor.
Tools
Resource Compiler
Fixed: Splitting of 32x32 DDNA textures.
Fixed: Mesh node can be used as a bone.
Known Issues
Editor crashes when loading a new map while being in another.
Flow Graph: Prefab:EvenSource Node causes crash on creation.
Using Ä,ä,Ö,ö,Ü,ü in project name crashes Editor/GameLauncher.exe on start.
Creating a solid in a Navmesh while continuous update is enabled may lead to a crash.
GAMESDK: The boat sinks directly into the water.
GeomCache-entity isn't displayed after being dragged into a level.
GameServer is crashing.
Generate/repair assets metadata for a project option not working.