For sometime there has been the concept of having a Substitution.xml and a FlownodeBlacklist.xml. For more information see here.
Those *.xml files are project specific and currently are used extensively in GameSDK. However, since GameZero does have an empty substitution/blacklist it will show the original flow node names as provided by the code.
The refactoring we have applied resets this state so you will get the same result in GameSDK and GameZero. On a related note, this allows the porting of flowgraphs from GameSDK to GameZero and vice versa.
Locations:
It's likely that you will recognize the following message after upgrading to CRYENGINE 5.2:
Pic1: Critical error warning message
To fix this, open Flowgraph and search for MISSING flow nodes:
Pic2: Missing flow nodes
Replace any deprecated flow nodes with the latest versions. For e.g:
Before:
Pic3: Flow nodes - before
After:
Pic4: Flow nodes - after