This tutorial will explain how to set up animations in Mannequin.
Repeat these steps for your Walk animation under Walk → <default> → Option 1, and Looping and Time Warping;
If you have a blend space (see previous tutorial), choose the blend space instead of the walk animation.
For more variation in for example your Idle animations, you can set up multiple animation clips for the same situation.
1. In the Fragments panel, select the <default> folder for the Idle or Walk animations (depending on where you want to add an animation clip);
2. Click New at the bottom of the panel;
3. A new Option will appear under the <default> folder. Repeat steps 3 and 4 to add another animation clip. The Engine will automatically choose between the two animation clips when the character is Idle or Walking, depending on where you added the animation clip.
NOTE: You may have to add an Animation Layer in the bottom right. You do this by right-clicking on the ThirdPerson(ThirdPerson) text and choosing Add Layer → Animation Layer.
If you did not assign a blend space for your Walk animation, you will notice that the character will jump back to the T-pose when rotating. This is because no rotation animation was assigned.
If you don't have a specific rotation animation, you can just use the Walk animation for now:
In the Fragments panel, navigate to Idle → Rotate → Option 1 and select the Idle animation as done before in step 3 and 4.