In these File Types: Specific Options, enable the following options:
If your character has animations, enable Animation → Animation. Then also enable Bake Animation → Bake Animation.
Under Bake Animation, you can specify the exact frames of the animation you want to bake by using Start and End.
In this window, enable the following options:
If your character has animations, enable Animation → Animation and Bake Animation → Bake Animation;
Under Bake Animation, you can specify the exact frames of the animation you want to bake by using Start and End.
The Blender File View window will pop up where you can define what to include in your export:
Blender File View
In this window, enable the following options:
If necessary, change the forward and upward direction for the axes under Transform;
If you change anything here, don't forget to enable Apply Unit.
The process below is the recommended workflow for importing assets into CRYENGINE. Although there are exporter plugins for 3ds Max and Maya, not all 3rd-party tools are supported with plugins, so we recommend the FBX workflow.
Drag and drop your .fbx file into the CRYENGINE Asset Browser:
By holding Ctrl while dragging and dropping, a window will pop up letting you choose which parts of your character you import:
Dragging and dropping your .fbx file into the Asset Browser