Tutorial/case study - "Homebound" game

An in-depth case study of a sidescroller game created by a Crytek team for Global Game Jam 2019 in 48 hours. Topics covered include:

  • Custom C++ programming
  • Level design
  • Prefabs
  • Flow Graph level scripting
  • Custom entity components
  • Trackview
  • Custom C++ vehicle collision avoidance system