This tutorial will show you how to import a character that was made with Character Creator and iClone.
This tutorial assumes that you know how to use Character Creator and iClone to create a character and add animations respectively. If you lack this knowledge, please view the video at the bottom of this page to learn the basic steps required for this tutorial.
When you've created your character and assigned animations to it, you'll need to export it as an FBX file. To do this:
Set Convert Image Format to to Tiff.
Deselect Delete Unused Morphs and Delete Hidden Face.
To import the character, including the animations you assigned to it in iClone, to CRYENGINE, simply drag & drop the .fbx file from the Windows File Explorer into the Asset Browser in CRYENGINE.
You will see that this has created several assets; a .cdf file (which is the main tool for the character), a material file, a skeleton, a .cgf file, several skin files and the animations:
Character asset files
To make sure the character is set up correctly, you'll have to tweak some settings.
It is a good idea to drag your .cgf into your live environment, so you can adjust textures and animations if necessary. To do this:
You'll notice that the material has a strange, high smoothness to it. To fix this:
Select a sub-material, go to Properties → Lighting Settings → Smoothness and reduce this.
Do this for every sub-material until the smoothness looks normal.
Now, the eyelashes and hair need to be tweaked. To do this:
The process is exactly the same for any other hair on your character.
The last thing to add is the gloss map. To do this:
Now that the textures have been properly set up, you'll need to tweak some properties of their respective materials in the Material Editor in CRYENGINE.
Adjust Alpha Test until it looks the way you want.
For the eyelashes, it is a good idea to enable Shader Generation Params → Thin Hair. This makes thin hair in your scene look better, not just eyelashes, but also beard hair for example.
Set the Shader for every other sub-material that is for skin to HumanSkin. This makes some nice skin parameters available, like the Melanin amount.
This does not include body parts such as nails, tongue and eyes.
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