Audio Components

Environment

Attach this to an Area, such as shape, box, solid, sphere, etc, to assign this environment to the Area.

SettingDescription
EnvironmentThe environment you want to apply (the environment is created and set up in the Audio Controls Editor).
FadeDistanceDistance between Audio Listener and the Area over which the Environment should fade (in engine units).

Listener

Functions similar to a microphone; you listen to the world audio from a Listener position. The most prominent use is to attach it to cameras.

SettingDescription
NameName of the audio listener.
OffsetOffset of the listener position.

Trigger

Barebone Audio Trigger that handles Audio Triggers created in the Audio Controls Editor.

SettingDescription
Play
SettingDescription
AutoPlayEnabled by default. When disabled, the trigger will be executed and stopped immediately after the component has been created.
PlayTriggerThis trigger is executed when Play is called.
Stop
SettingDescription
Can StopEnabled by default. Defines if the trigger can be stopped by the Stop Trigger content.
Stop triggerAvailable is Can Stop is set to Stop. This trigger is executed when Stop is called.
Debug
SettingDescription
PlayExecutes the PlayTrigger
StopStops the PlayTrigger if no StopTrigger is assigned - otherwise executes the StopTrigger.
Draw PlayTrigger Radius

Shows the radius of the PlayTrigger if there is any radius information for the 3D sound.

Not all audio middleware implementations support this; it currently works for Wwise and SDL Mixer.
Draw StopTrigger Radius

Shows the radius of the StopTrigger if there is any radius information for the 3D sound.

Not all audio middleware implementations support this; it currently works for Wwise and SDL Mixer.

For more information about Play/Stop behavior, please refer to the Play/Stop Behavior page.