The Sensor Volume component can be used as a trigger. Whenever another Sensor Volume with specific Tags hits or passes through the current Sensor Volume, an event trigger can be executed.
For example, it can be used to create a door trigger that whenever a player walks into the Sensor Volume, the door would open or close.
Setting | Description | ||||||
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Shape | Defines if the Sensor Volume is a box or a sphere in shape.
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Tags | List of Tags that can be used to define a Sensor Volume's Attribute, or if it should act as a Listener.
There are six different tags in total that can be used in a Sensor Volume:
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