This tutorial explains how to set up Ambient sounds with the SDL-Mixer and CRYENGINE.
For the implementation of Ambient sounds using SDL-Mixer in CRYENGINE, the Audio Area Ambience entity is used.
To set up an SDL-Mixer event for the playback of an Ambience:
The Max Distance value in the SDL-Mixer properties must be equal to or lower than the RtpcDistance property of the Audio Area Ambience entity, if not then the sound begins to play and does not fade gradually.
In order to learn how to setup your audio system Trigger inside CRYENGINE, please refer to the tutorial Audio & Ambience.
Learn more about the SDL Mixer Console Commands within CRYENGINE in SDL Mixer Console Commands.