This section describes how to play sounds in Trackview sequences.
Create your sound and its play-event in Wwise.
In CRYENGINE use the ACE (Audio Controls Editor) to connect the Wwise play-event to an audio system Trigger. To learn more about the ACE read
Open the Trackview Editor (Tools -> Track View) and select the sequence from the drop-down menu in the Trackview toolbar.
Select the node of the Entity that should play the sound. If that node does not already contain a Sound track, then right-click it and choose Add Track –> Sound.
In the Sound track double-click to add a key. The key can be dragged to another time or the time can be entered manually above the Key properties on the right side.
The Key properties you can edit are:
Property | Description |
---|---|
StartTrigger | The audio system Trigger name that triggers on the key. |
StopTrigger | The audio system Trigger name that triggers after the time set in Duration. Also refer to the default Start/StopTrigger behavior here. |
Duration | The time after the key position when the StopTrigger is triggered. If the Duration is 0, the StopTrigger will not get triggered. |
Custom Color | Changes the color of the duration in the track. |