An Occluder Plane can be used to occlude objects behind the plane. This typically isn't required because occlusion is done automatically through the assets.
This object can be used as a fallback method.
Property | Description |
---|---|
Height | Specifies how high the occluder plane is. |
Display Filled | Just for visibility in the editor this option defines if the plane should be rendered as filled or not. |
When editing a shape or area, it is possible to snap a vertex to terrain or physicalized objects using Ctrl + Shift + LMB.
This is true for all Area objects, except Occluders.