Box

Overview

This entity is used to create a box to which the triggers that should be enabled when the player enters or leaves the box and other entities can be linked.

Parameters

Descriptions

Inner Fade Distance

This value, specified in meters, determines how far an ambiance sound can blend into the shape with higher priority.

Area Id

Sets up the ID of the area, so areas with another ID can overlap.

Fade In Zone

Specifies in meters how big the zone around the box is that is used to fade in the effect attached to the box.
Only when the player is inside the box the effect is rendered at 100%, at the beginning of the Fade In Zone its rendered at 0%.

Width

Specifies how wide the box is.

Length

Defines how long the box is.

Height

Specifies how high the shape area should be (0 means infinite height).

Group Id

Sets up the Group ID of the area, so areas with another group ID can overlap.

Priority

Defines the Priority so areas with a higher priority will be processed first.

Display Filled

Just for visibility in the editor this option defines if the area should be rendered as filled or not.

Display Sound Info

Enable to expand Sound Obstruction options.

When editing a shape or area, it is possible to snap a vertex to terrain or physicalized objects using Ctrl + Shift + LMB.

This is true for all Area objects, except Occluders.