This entity is used to create a box to which the triggers that should be enabled when the player enters or leaves the box and other entities can be linked.
Parameters | Descriptions |
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Inner Fade Distance | This value, specified in meters, determines how far an ambiance sound can blend into the shape with higher priority. |
Area Id | Sets up the ID of the area, so areas with another ID can overlap. |
Fade In Zone | Specifies in meters how big the zone around the box is that is used to fade in the effect attached to the box. |
Width | Specifies how wide the box is. |
Length | Defines how long the box is. |
Height | Specifies how high the shape area should be (0 means infinite height). |
Group Id | Sets up the Group ID of the area, so areas with another group ID can overlap. |
Priority | Defines the Priority so areas with a higher priority will be processed first. |
Display Filled | Just for visibility in the editor this option defines if the area should be rendered as filled or not. |
Display Sound Info | Enable to expand Sound Obstruction options. |
When editing a shape or area, it is possible to snap a vertex to terrain or physicalized objects using Ctrl + Shift + LMB.
This is true for all Area objects, except Occluders.