Debug nodes are primarily used to log in-game information for purposes of debugging.
Description | Checks if a Timestamp exceeds or fails to reach a specified duration of time as per a defined Comparator. | |||||||||||||||||||
Parameters Accepted |
| |||||||||||||||||||
Results |
| |||||||||||||||||||
Additional Information | None. |
Description | Permanently stops execution of the behavior tree. | ||||||
Parameters Accepted | None. | ||||||
Results |
| ||||||
Additional Information | None. |
Description | Logs a message in the behavior tree log. Use the Behavior Tree Editor's Debug options for a visualization of log messages and the tree's sequence of execution. | ||||||
Parameters Accepted |
| ||||||
Results |
| ||||||
Additional Information | None. |