Core nodes exhibit functionality for a variety of purposes.
Description | Returns failure as its result, regardless of the outcome of its child's execution. A Fail node has exactly one child. | ||||||
Parameters Accepted | None. | ||||||
Results |
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Additional Information | None. |
Description | Has exactly one child, which is executed when the Random Gate node is "open". The probability of the gate being "open" is random, although the degree of this randomness may be modified. | ||||||||||
Parameters Accepted |
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Results |
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Additional Information | None. |
Description | Sends an event to the Behavior Tree, that may in turn be used to trigger a change in a Variable, Timestamp, or similar. | ||||||
Parameters Accepted |
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Results |
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Additional Information | None. |
Description | Returns success as its result, regardless of the outcome of its child's execution. A Suppress Failure node has exactly one child. | ||||||
Parameters Accepted | None. | ||||||
Results |
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Additional Information | None. |