Particle Presets Library

Overview

The Particle Editor Preset Library comprises a comprehensive list of predefined particle effects such as explosions, fire, embers or smoke that can be added to your level. These effects act as the base for the creation of much more sophisticated particle effects.

In order to access the Particle Presets Library, simply right click on a blank section in the Effect Graph.

Particle Preset Options

Advanced Folder

The components that can be found under advanced folder lets users add more advanced particle effects with movement and behavior properties. These components include features and modifiers that are most likely to be needed in order to create certain effects like fire, explosions, rain, etc. It mainly includes most of the features that users might need to make their effects even better.

Most of the effects will work fine but may need the addition of a texture and a tweak to the lighting.

There is also the advanced → default component; a sort of starting node which can be used to create more complicated effects with addition of other features.

OptionDescription

default

The advanced → default preset is an overloaded component with way more features added than you will need for most of your effects. This effect does not mimic any specific effect; it just comes with a lot of features.

embers

Floating fire embers.

explosion_debris

Geometry in random (Omni) direction with gravity and collision options.

explosion_fire

Slow sprites moving in a random direction.

explosion_sparks

Small, fast moving sprites (stretched) with gravity.

falling_debris

Geometry, with an offset, falling to the ground with collisions.

falling_Leaf

Continuous sprites, slowly falling with gravity and the wind.

falling_Smoke

Continuous sprites, falling with gravity, preset tiled textures (texture atlas).

fire

Continuous sprites, moving like fire, preset tiled textures (texture atlas).

floating_parts

Floating sprites/geometry for rivers or other directional movements.

impact_debris

Geometry, with cone direction, gravity and collision.

impact_sprites

Sprites, with cone direction, gravity and collision.

lightning

Ribbon lightning setup.

local_mist

Big sprites with fog/mist surrounding the camera position (follows camera).

local_onsreen

Sprites on the screen (follows camera).

local_rain

Sprites falling like rain surrounding the camera position (follows camera).

mist

Big sprites and fog/mist are predefined.

orbit

Sprite follows and orbits around the parent.

shockwave

Multiple sprites in a circular direction.

smoke

Continuous sprites with negative gravity and wind movement.

trail

Ribbon, leaving a trail when moving (parent needs to move).

vortex

Sprites rising with circular rotation around the parent.

water_ribbon

Ribbon with gravity for small moving fluid streams/leaks.

Default Folder

Contains effects that can be used to create the most basic components. The bare minimum setup presets like audio, sprites, GPU sprites, ribbon, etc. can be found in this folder. These components don't include any motion or timing feature and are not effect specific.

OptionDescription

audio

Basic setup for Audio Triggers.

decal

Basic setup for Decals.

decal_immortal

Basic setup for Decal that stays forever (do not spawn too many of these as they keep on running).

gpu_sprite

Basic setup for GPU Sprites.

light

Basic setup for Lights.

mesh

Basic setup for Meshes.

mesh_immortal

Basic setup for Meshes that stay forever (do not spawn too many of these as they keep on running).

ribbon

Basic setup for Ribbons.

sprite

Basic setup for Sprites.

tiled_sprite

Basic setup for animated Sprites (texture atlas).

Default Component

The most basic component node. The component that is automatically created when a new effect is introduced to the editor.

For more information on the Particle Editor's node references, please refer to Particle Effect Features.