Controls an UI Action.
End node for UI Action.
Start node for UI Action.
Node to advance a UIElement.
Node to setup flags for UIElements.
Node to setup constraints for UIElements.
Node to display/hide/reload UIElements.
Node to setup layer of UIElements.
Casts a ray, finds the hitposition in flash space and calls a function.
Node to convert a screen position (Value 0-1) to a actual X,Y position in the flash asset.
Node to delete instances of UIElements and receive notifications about new/destroyed instances of an UIElements.
Node receive notifications about display/hide/load/unload of an UIElements
Node to convert a world position to a actual X,Y,Z and Scale value in the flash asset.
Triggered if connect to a server (Not in Editor!).
Triggered if disconnect to a server (Not in Editor!).
Triggered if game is paused (Not in Editor!).
Triggered if game is resumed (Not in Editor!).
Triggered if gameplay ends (Not in Editor!).
Triggered if gameplay starts (Not in Editor!).
Triggered if loading is complete (Not in Editor!)
Triggered if an error occurred during loading (Not in Editor!).
Triggered during loading progress (Not in Editor!)
Triggered if level is loading (Not in Editor!).
Triggered if UI is reloaded (Not in Editor!).
Triggered if system shuts down (Not in Editor!).
Triggered if system is started (Not in Editor!).
Triggered if level unload is completed (Not in Editor!).
Triggered if level unload starts (Not in Editor!).
Unloads all UI Elements (Skip Elements that are defined in the Array input).
Provides Access to MovieClips.
Provides Pos/Rot/Scale access to MovieClips.
Provides Visible/Alpha access to MovieClips.
Create a MovieClip and attaches it to the given Parent MovieClip.
Removes a MovieClip.
Gets Values from an UI Array.
used to get specific Value from UI Array.
Used to merge two Arrays.
Node to get current platform, works also with selected platform of UIEmulator.
Used to Create an UI Array.
This node will delay passing the signal from [In] to [Out] for the specified number of seconds in [Delay].
Used to provide access to Arrays.
Used to provide access to variables.