Used to apply the specified material to an entity.
Used to get the entity's material parameters.
Inputs
Port | Type | Description |
---|---|---|
Get | Any | Activates the node |
Slot | Integer | Material slot |
SubMtlId | Integer | Submaterial ID |
ParamFloat | String | Float parameter to be set |
ValueFloat | Float | Sets float parameter value |
ParamColor | String | Color parameter to be set |
ValueColor | Vec3 | Color value to be set |
Outputs
Port | Type | Description |
---|---|---|
Value Float | Float | Current float value |
Value Color | Vec3 | Current color value |
Used to clone an entity's material or reset it back to the original.
Inputs
Port | Type | Description |
---|---|---|
Clone | Any | Activates the node |
Reset | Any | Resets to the original material |
Slot | Integer | Material slot |
Outputs
Port | Type | Description |
---|---|---|
Cloned | Any | Activated when material is cloned |
Reset | Any | Activated when material is reset |
Used to get the specified material's parameters.
Inputs
Port | Type | Description |
---|---|---|
Get | Any | Activates the node |
Material | String | Material name |
SubMaterial Id | Integer | Submaterial name |
ParamFloat | String | Float parameter to be set |
ValueFloat | Float | Value of the float parameter |
ParamColor | String | Color parametetr to be set |
ValueColor | Vec3 | Value of the color parameter |
Serialize | Boolean | Serialize the change |
Outputs
Port | Type | Description |
---|---|---|
Value Float | Float | Current float value |
Value Color | Vec3 | Current color value |
Used to set an object's (render node) material to the specified position.
Inputs
Port | Type | Description |
---|---|---|
Material | String | Set object material |
ObjectType | Integer | Object type |
Position | Vec3 | Position to set material at |
Activate | Any | Activates the node |