Compute the amount of light at a given point.
Set the 3DEngine's Moon Direction.
Enable ocean rendering on demand.
Used to enable and specify per entity shadows.
Inputs
Port | Type | Description |
---|---|---|
Enabled | Boolean | Activates the node |
Trigger | Any | Triggers the parameters |
ConstBias | Float | Reduces any self-shadowing artifacts |
SlopeBias | Float | Reduces any self-shadowing artifacts |
Jittering | Float | Filters kernel size, which directly affects shadow softness |
BBoxScale | Vec3 | Scale factor for the bounding box of the selected entity. Can be useful in case the bounding box is too small or too large |
ShadowMapSize | Integer | Size of the custom shadow map, which is automatically rounded to the next power of two |
Used to Switch environment preset.
Cached shadow cascades are centered around the rendering camera by default, and automatically recenter and update once the camera gets close to the cascade border. Use this node to override this automated placement.
Input
Port | Type | Description |
---|---|---|
Trigger | Any | Activates the node |
Min | Vec3 | Minimum bounding box position |
Max | Vec3 | Maximum bounding box position |
NextCascadesScale | Float | Input multiplier value |
Used as a Static shadow helper.
Used to set the ocean material.
Inputs
Port | Type | Description |
---|---|---|
Set | Any | Set material on for the ocean |
Material | String | Material to be set for the ocean |
Outputs
Port | Type | Description |
---|---|---|
Success | Any | Triggered when material set |
Failed | Any | Triggered if an error occurred |
Used to enable sky material switching.
Inputs
Port | Type | Description |
---|---|---|
Material | String | Material to use for the sky |
Start | Boolean | Start material switch |
Angle | Float | Starting angle |
Stretching | Float | If stretching is performed or not |
Node for asynchronous sky box switching.
Set the 3DEngine's Sun Data.
Used to set the volumetric cloud texture.
Used to get and output the wind direction vector.
Inputs
Port | Type | Description |
---|---|---|
Get | Any | Get the current environment wind vector |
Outputs
Port | Type | Description |
---|---|---|
WindVector | Vec3 | Outputs current environment wind vector |
MaterialParam
MaterialParamSerialize