Entity Containers are a system to manage and operate on sets of entities within the FlowGraph logic.
An Entity Container is a way to define a set/list/group of entities that can then be dynamically changed and used with FlowGraph logic.
Common useful operations that can be applied to the containers are to add/remove entities, query if entities are in a container, listen, iterate over the container entities and apply an action to them, such as hiding or unhiding.
An Entity Container is itself an entity. To configure one:
The entity containers are meant to be used via FlowGraph with the nodes in the category GameEntity:Containers. A container can be identified by its Entity ID.
The available nodes allow: