The Entity Components Properties panel permits general modifications to be made to an Entity. The panel is first exposed (in the right-hand main window pane) when the very first Components or Empty Entity is added to a scene/level. The Properties panel also includes the + Add Components button. For more information see the Entity Components - Components Panel documentation.
Setting | Description |
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Type | Default type (entity) - not user adjustable. |
Name | Name of entity - user adjustable. |
Color | Color of the entity. |
Layer | Specifies which level layer this object is currently in. |
Material | Specifies or overrides the current material of the object. |
Minimum Graphics | Determines the minimum graphics setting that the object will appear in - for example a value of High means that the object will only appear for users running a High graphical setting. |
Setting | Description |
---|---|
Position | Determines the position of the object in the world. |
Rotation | Determines the rotation of the object in the world. |
Scale | Determines the scale of the object. |
Setting | Description |
---|---|
Flowgraph | Allows linking the entity to a Flowgraph. |
Setting | Description |
---|---|
Link Tools | Allows linking multiple entities together. |
Links | Shows existing entity links. |