For this sample we will be looking at how we can create a countdown timer in order to limit a round and communicate the remaining time to the player. The concept is simple to understand in that we need to start at a set number and then subtract a single value each second. Some things we will have to manage are the counting and also the pausing of the number decremented when it hits the value of zero.
You need to follow these below mentioned steps to test your animations in a scene: