Scripting through a graphing interface lends itself to designers or artists for rapid prototyping without having the need for C# or C++ knowledge to compile out new game code. This can only get you so far though and you should take this into account when you may hit possible roadblocks to creating complex gameplay that is also performant. For the majority of this tutorial we will be using GameSDK to utilize the various entities that have been exposed through Lua scripting, thus allowing for us to prototype even faster.
Follow these below mentioned steps to create and start using a graph in your game: