Something that is common in gameplay is the need to be able to hang an entity from a cable to create an element within a scene. These items can range from chandeliers to bells and need to behave not only properly on the cable but also constrain the object accurately at the tip and withstand serious physics disruptions when they get shot or need to break off entirely.
For this breakdown we will be using a Rope Entity as well as RigidBody sphere and then we will be attaching the rope to a ceiling that will be a static object. This should cover quite a large amount of use cases and get the general understanding of the workflow when interacting with the Rope Entity.
Follow the steps below to create a rope with a ball hanging from it: