You can attach entities to characters by creating a bone attachment link. This is useful when your character is picking or moving objects and then placing them back in the scene. The existing entity link system has been extended for the bone attachment.
Since it's based on the entity link, it can only connect two entities. If you want to link a non-entity to a bone of an entity, you should use a dummy entity and a normal parent-child link additionally.
You can attach entities to characters by creating a bone attachment link. This is useful when your character is picking or moving objects and then placing them back in the scene. The existing entity link system has been extended for the bone attachment.
Since it's based on the entity link, it can only connect two entities. If you want to link a non-entity to a bone of an entity, you should use a dummy entity and a normal parent-child link additionally.