AI Paths

Overview

Sections

An AI path is an object which can be used to guide your AI along a specific route from point to point in your level.

AI paths can be used to affect all kinds of AI, including air and ground based vehicles.

AIPath

The AI path is a tool that is located in the Create Object window. It will allow for not only a single AI Entity to traverse across the navmesh, but also vehicles that an AI is driving.

Ensure you Export to Engine or Generate All AI when using AI Paths, as these paths will not become available to the AI navigation system unless this step is done.

AIPath Properties

Property

Description

Road

Defines if the path is to be used by vehicles as a preferred path.

PathNavType

Sets the AI navigation type of the path. Types of paths available:

  • Flight
  • Free 2D
  • Road
  • Smart Object
  • Triangular
  • Unset
  • Volume
  • Waypoint 3D Surface
  • Waypoint Human

AnchorType

Sets an AI behavior for any AI using the path.

ValidatePath

Used for 3D Volume paths only, checks and displays path validity in the editor.

Width

Height

AreaId

GroupId

Specifies the AI group that will be able to use this path.

Priority

Closed

Specifies if the path is a loop or not.

DisplayFilled

DisplaySoundInfo

Agent_height

Agent_width

Render_voxel_grid

voxel_offset_x

voxel_offset_y