Learn about adding objects to your scene and how to edit them.
Objects which have a predefined setup can easily be created by opening the Create Object tool, choosing a category and double-clicking on the object you want to place in your level. The newly created object will follow the mouse cursor once the mouse cursor is placed inside the main 3D Viewport.
Snap to Geometry will automatically be turned on to help you with placing the object in the scene.
You can also turn on Grid Snapping, Angle Snapping and Rotate to Surface Normal to refine your placement.
Click here for more information on snapping.
Click the Left Mouse Button (LMB) to place the object in the level.
Area Shapes are custom shapes which need to be drawn in the level manually.
In the Create Object tool, go to Area -> Shape to activate the shape creation.
Once you move the mouse cursor into the main Viewport, a small box, called 'Point' (vertex) will be projected into the Viewport.
Placement can be controlled by enabling constraints, Grid Snapping, Angle Snapping, Snap to Terrain, and Snap to Geometry.
Double-click with the Left Mouse Button (LMB) to finalize the shape.
Once you have created your shape, in the Properties tool, you can enter the Edit Shape mode and select, move, add, or remove vertices from the shape to configure it to fit the area you want.
The way we link shapes to other entities has changed slightly. Now we are using a more standardized system that follows the other tools. In the Properties tool you can find the Operators section:
Duplicate a selected object by pressing Ctrl+D. Move the mouse pointer to place the object, click LMB to place the object.
Placement can be controlled by enabling constraints, Grid Snapping, Angle Snapping, Snap to Terrain, and Snap to Geometry.
You can also duplicate an object by going to the menu bar at the top of the screen: Edit -> Duplicate.
Use the Delete button on your keyboard to delete selected objects.
If you want to undo the deletion, you can use the Undo button or use the shortcut Ctrl+Z.