The C# UI makes it possible to quickly create a simple UI without using external tools such as Scaleform. Currently the C# UI is able to:
The UI in C# runs basically on two classes. The first class is the UIElement
-class, which inherits from SceneObject
and adds support for a RectTransform
. The RectTransform
defines information about the location, orientation and size of each UIElement
. The second class is the UIComponent
-class, which defines the behavior of the UIElement
. Each UIElement
can have multiple UIComponents
.
Every UI starts with a Canvas
. The Canvas
is responsible for drawing the UI to the screen or to a render texture and delegating events to its child UIElements
. Every UIElement
has to be a child of a Canvas
. A scene can have multiple Canvas
instances at the same time.