This article covers a detailed walk through of the steps required to successfully compile and run the gamesdk sample project with a custom engine cloned from GIT. Note: We will not move the gamesdk source code, but will refer to assets located in an external project folder. In addition to the steps required for C++ projects you will need to:
You can now run your game project using a custom engine from Visual Studio or the Game.bat file. To load a map type "+map woodland" into the in-game console.